davewiner's subscription list, hackerNewsStars category. List created by feedlandDatabase v0.9.3.
Why we don’t have benchmarks comparing Redis with other DBs
Dreaming of obsession
Redis latency spikes and the Linux kernel: a few more details
Redis latency spikes and the 99th percentile
This is why I can’t have conversations using Twitter
Diskless replication: a few design notes.
A few arguments about Redis Sentinel properties and fail scenarios.
Redis cluster, no longer vaporware.
How Many Hours for Multithreading the Server?
How many hours for multithreading the server? Or: dealing with overly detailed project planning Many developers, me included, dread that moment. Someone sits down with you and wants to know how many “hours” each step of the project will take. And of course the thing is, if you are doing something that has been done many times before, you might be able to provide a detailed estimate. People that build houses work like this, but they still often get it wrong.
Let's compile like it's 1992
I have been tinkering with the vanilla source code of Wolfenstein 3D from 1992. Even though it is more than 20 years old: It still compile and here is how to do it (with plenty of screenshots).
Game Engine Black Books
I am almost done with the first volume of what I hope will become a serie called "Game Engine Black Book". Each book would take further what I tried to do with my articles: Explain simply, yet in great details, a legendary game engine. For the first one I decided to go with Wolfenstein 3D.
Queues and databases
Trespasser: Jurassic Park CG Source Code Review
A proposal for more reliable locks using Redis
Using Heartbleed as a starting point
Redis new data structure: the HyperLogLog
Git Source Code Review
Since its release in December 2005, git has taken over the software industry. In combination with GitHub it is now a powerful tool to publish and share code: From big teams (linux kernel, id Software, Epic Unreal) to single individual (Prince of Persia, Another world, Rick Dangerous), many have adopted it as their main SCM.
I wanted to get a better understanding of the "stupid content tracker" and see how it was built so I spent a few weeks in my spare time reading the source code. I found it tiny, tidy, well-documented and overall pleasant to read.
As usual I have compiled my notes into an article, maybe it will encourage some of us to read more source code and become better engineers.
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Fascinating little programs
The Computer Graphics Library
Back in the 90s, one book was ubiquitous in the world of Computer Graphics. Commonly called "The CG Bible", Computer Graphics: Principles and Practice gathered a huge part of the knowledge of the time. It was commonly referenced by the best programmers of that era in interviews and articles. By 1998, the book popularity had been acknowledged with a Front Line Award.
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