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Beej's Bit Bucket

The Observer Pattern

Things happen. Your code observes them. What could be more exciting?

Beej's Bit Bucket

The Monte Carlo Method for Game AI

Beat your computer at Connect-4.

Fabien Sanglard

Don't learn Assembly on Mac OS X


I had to do some low level work with Mac OS X snow-leopard using my MacBookPro CoreDuo2. I learned plenty regarding GAS for i386 and x86_64 but I would not recommend this setup to learn assembly. I think Apple's specific would discourage a beginner and impair ability to use code samples found in most books. I would rather recommend a IBM T42 with Linux Ubuntu.

Beej's Bit Bucket

Getting Started with Flash Development

You can do it with free tools on the command line.

Beej's Bit Bucket

Arch vs. Slackware, a friendly comparison

Beej's Bit Bucket

Object Oriented Thinking, Part I

Beej's Bit Bucket

Dijkstra's Shortest Path

Beej's Bit Bucket

Parsing XML Streams with SAX

No need to parse that whole DOM—just handle tags as they show up.

Beej's Bit Bucket

Of Thunderbird and Usenet

For old NNTP froods.

Fabien Sanglard

Apple iPhone Tech Talk 2009 tricks and treats


Today I took a day off from work to attend the iPhone Apple Tech Talk 2009 in Toronto. I learned a few cool things and though I should share it with the two lost developers that may stumble on this page. I haven't had time to test and verify all of this so as usual: Do your own testing and trust nobody!.

Eric Migicovsky's Blog RSS Feed

Evolution of inPulse - Part 2

Eric Migicovsky's Blog RSS Feed

Evolution of inPulse - Part 1

Fabien Sanglard

iPhone 3D engine programming part 1


Pumped up by the tremendous success of Fluid (4,000,000+ downloads) and Fluid 2 (50,000+ downloads), I started two month ago to write a real game for iPhone: Here is a modest report of my experience in the process.

Fabien Sanglard

Armadillo Space T-shirt


Finally received my Armadillo Space T-Shirt and mug. I recommend them !

Fabien Sanglard

Fluid speed issues!


Fluid v1.3 is too fast on 3GX iPhones ;( ! I will released a fix tonight !

Fabien Sanglard

Fluid2 RELEASED ! Fluid 1 now at 3,000,000 downloads !!


Fluid 2 was released today with plenty of news features, check it out !

Fabien Sanglard

Fluid: 1,000,000 downloads !!


Version 1.1 is a HUGE success, I've just posted revision 1.2 and started working on 1.3 and 2.0 ! Stay tuned !

Fabien Sanglard

Fluid v1.1 up and coming...


Fluid version 1.1 will be released next week. Zen music and changing background...

Fabien Sanglard

Wolfenstein 3D for iPhone code review

fabiensanglard.net/wolf3d/index.php


For once, developers were able to read the source code of an id software product just a few days after its release. I spent a week in my spare time reading the internal of the Wolfenstein 3D for iPhone engine. It is by far the cleanest and easiest id source code release to date.

Fabien Sanglard

Fluide

Fluid tech demo released on iPhone !!!