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ThingsPool

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A collection of essays and thought experiments, which cover a wide range of subjects including computer science, game design, logic, philosophy, and art.

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Currency System and Cannons

ThingsPool now has its own currency, and offers purchasable items such as cannons.

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Post-AI Computer Science - Volume 5

The new language of software engineering, designed to reinvent the way we approach the ideas in computer science.

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Post-AI Computer Science - Volume 4

Reinventing computer science in the age of AI coding agents.

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Post-AI Computer Science - Volume 3

How the language of programming can be used for narratives, arts, and design - not just for technical implementation.

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Agentic Social Platform

ThingsPool now has helpful AI assistant characters and wind-blowing fans.

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Post-AI Computer Science - Volume 2

An introduction to some of the most basic elements of computer science which human engineers can still learn and practice despite the presence of AI coding agents.

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Post-AI Computer Science - Volume 1

How do we keep programming despite the presence of AI coding agents?

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Props and Tiny Blocks

ThingsPool now has two new features - props and tiny blocks.

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Colored Fog, and Other Visual Subtleties

ThingsPool's new feature update include colored fog.

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Lights, Sky, and Fog!

ThingsPool now has lights, sky, and fog.

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Restricted Zones

ThingsPool now lets you keep part of a room to yourself.

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Dynamic Doors

ThingsPool's rooms now open onto one another through doors.

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Second Floor

ThingsPool now supports two-story rooms.

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Game Modes

ThingsPool now supports distinct game modes.

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Introducing ThingsPool

ThingsPool is a 3D chat app which runs in a browser tab.

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Linear Algebra for Game Development - Part 30

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 29

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 28

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 27

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 26

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 25

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 24

This article explains how to use linear algebra in the design and implementation of video games.

ThingsPool
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Linear Algebra for Game Development - Part 23

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 22

This article explains how to use linear algebra in the design and implementation of video games.

ThingsPool
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Linear Algebra for Game Development - Part 21

This article explains how to use linear algebra in the design and implementation of video games.

ThingsPool
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Linear Algebra for Game Development - Part 20

This article explains how to use linear algebra in the design and implementation of video games.

ThingsPool
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Linear Algebra for Game Development - Part 19

This article explains how to use linear algebra in the design and implementation of video games.

ThingsPool
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Linear Algebra for Game Development - Part 18

This article explains how to use linear algebra in the design and implementation of video games.

ThingsPool
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Linear Algebra for Game Development - Part 17

This article explains how to use linear algebra in the design and implementation of video games.

ThingsPool
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Linear Algebra for Game Development - Part 16

This article explains how to use linear algebra in the design and implementation of video games.