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Fabien Sanglard

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Chronicles of software wizardry

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Fabien Sanglard

Jurassic Park computers in excruciating detail

Fabien Sanglard

A dock that finally wakes up reliably

Fabien Sanglard

Don't you mean extinct?

Fabien Sanglard

A dock that finally wakes up reliably

Fabien Sanglard

Don't you mean extinct?

Fabien Sanglard

My favorite keyboards

Fabien Sanglard

The art and engineering of Silpheed

Fabien Sanglard

The art and engineering of Silpheed

Fabien Sanglard

Magic the Gathering format: Fun 40

Fabien Sanglard

How Michael Abrash doubled Quake framerate

Fabien Sanglard

Let's compile Quake like it's 1997!

Fabien Sanglard

Is QSpy still cool? Let's play QuakeWorld!

Fabien Sanglard

Building a 1997 Quake PC: Benchmarking GLquake

Fabien Sanglard

Building a 1997 Quake PC: Benchmarking Vquake

Fabien Sanglard

Building a 1997 Quake PC: Benchmarking Quake

Fabien Sanglard

Building a 1997 Quake PC!

Fabien Sanglard

Why WinQuake exists and how it works

Fabien Sanglard

Quake Engine Indicators

Fabien Sanglard

How quake.exe got its TCP/IP stack

Fabien Sanglard

Building my childhood dream PC

Fabien Sanglard

Why fastDoom is fast

Fabien Sanglard

Watching sunsets

Fabien Sanglard

SNES: Sprites and backgrounds rendering

Fabien Sanglard

How the SNES Graphics System works

Fabien Sanglard

Carving the Super Nintendo Video System

Fabien Sanglard

Inside the Super Nintendo cartridges

Fabien Sanglard

The evolution of the Super Nintendo motherboard

Fabien Sanglard

The hearts of the Super Nintendo

Fabien Sanglard

How the DevTeam conquered the iPhone

Fabien Sanglard

Why Android developers no longer need Windows USB drivers