Sign up

Fabien Sanglard

Not verified No WebSub updates No webmention support Not yet validated

Chronicles of software wizardry

Public lists
davewiner/hackerNewsStars
Fetched

Fabien Sanglard

The beautiful silent thunderbolt-3 PC

Fabien Sanglard

These are called opportunities

Fabien Sanglard

Game Engine Black Book: Wolfenstein 3D, Korean Edition

Fabien Sanglard

WHEN 13.3 > 14

Fabien Sanglard

Switching to Lenovo Carbon X1

Fabien Sanglard

Discret 11, the French TV encryption of the 80's

Fabien Sanglard

A tale of Ghosts'n Goblins'n Crocos

Fabien Sanglard

Revisiting the postcard pathtracer

Fabien Sanglard

0x10 rules

Fabien Sanglard

An history of NVidia Stream Multiprocessor

Fabien Sanglard

Revisiting the Businesscard Raytracer

Fabien Sanglard

The Making Of Stunt Island

How Stunt Island from IBM PC was programmed back in 1992!

Fabien Sanglard

The Polygons of DOOM: PSX

How DOOM was implemented on PlayStation 1!

Fabien Sanglard

The Polygons of Another World: Jaguar

How Another World was implemented as a passion project on Jaguar!

Fabien Sanglard

The beautiful machine

20 years later, I have built an other PC!

Fabien Sanglard

The Polygons of Another World: GBA

How Another World was implemented on Game Boy Advance!

Fabien Sanglard

The Polygons of Another World: SNES

How Another World was implemented on Super Nintendo!

Fabien Sanglard

The Polygons of Another World: Genesis

How Another World was implemented on Sega Genesis/Megadrive!

Fabien Sanglard

The Polygons of Another World: PC DOC

How Another World was implemented on PC DOS!

Fabien Sanglard

The Polygons of Another World: Atari ST

How Another World was implemented on Atari ST!

Fabien Sanglard

The Polygons of Another World: Amiga

How Another World was implemented on Amiga!

Fabien Sanglard

The Polygons of Another World

Let's kick off the year with a series about Another World!

Fabien Sanglard

Strike Commander: Interview with Frank Savage

There is a playful way to study the architecture of computers of the past. Find a piece of software you know well and try to find out how it was ported to these machine you don't...

Fabien Sanglard

A trip down NBA Jam graphics pipeline

I took some time to study how NBA Jam arcade cabinet worked. Here is what I learned.

Fabien Sanglard

Game Engine Black Book update

The Game Engine Black Books have been updated. Free pdfs, high-quality prints, and source code are available.

Fabien Sanglard

The story of the 3dfx Voodoo 1

The story of how the 3dfx Voodoo 1 which ruled 3D gaming from 1996 to 1998.

Fabien Sanglard

The story of the Rendition Vérité 1000

The story of how the Rendition v1000 briefly rule the Quake world.

Fabien Sanglard

How DOOM fire was made

How the playstation and Nintendo 64 version of DOOM implemented fire.

Fabien Sanglard

Deciphering the postcard sized raytracer

How Andrew Kensler did it again and authored a breathtaking path tracer fitting on a postcard.

Fabien Sanglard

How the Dreamcast copy protection was defeated

How the Dreamcast copy protection was defeated!