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A collection of essays and thought experiments, which cover a wide range of subjects including computer science, game design, logic, philosophy, and art.

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Linear Algebra for Game Development - Part 15

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 14

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 13

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 12

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 11

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 10

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 9

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 8

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 7

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 6

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 5

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 4

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 3

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 2

This article explains how to use linear algebra in the design and implementation of video games.

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Linear Algebra for Game Development - Part 1

This article explains how to use linear algebra when designing and implementing a video game.

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ArtRaider

ArtRaider

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To Every Lonely Artist

What makes true art? I will try to answer this question in the following article.

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Caffeine, Sugar, and Fasting

How to live longer, stay mentally sharp, and overcome addictions? In this article, I will tell you how a simple change of habit can help achieve all these goals easily.

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Dead Words

Living words allow us to communicate clearly and vividly. This article explains why we should avoid using "dead words".

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Archetypes of Play

A list of archetypes which appear commonely in popular media, including literature, film, games, and other forms of storytelling.

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Designing a Software Product

A collection of thoughts on the topic of software product design, as well as its potential methodologies.

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Technical Memes

A collection of memes that are formatted in a rather technical manner.

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Sandwich Engineering - Chapter 8

Learn how to make a sandwich now, and you will become a creative tech entrepreneur who will innovate the future of B2B, SaaS, Web3, AI, and whatever! This is the final chapter of the series, "Sandwich Engineering".

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Sandwich Engineering - Chapter 7

Sandwich Engineering is a brand new field of science which will transform the way we live. Learn how to make a sandwich now (while listening to whatever buzzwords I happen to be throwing at you), or you will miss out the only opportunity to succeed as a technological innovator!

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Sandwich Engineering - Chapter 6

Sandwich Engineering will change the world via its innovation and technical excellence! In this article, you will learn how to optimize your sandwich's gastronomic user experience and figure out the most efficient way of reproducing it.

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Sandwich Engineering - Chapter 5

Learn how to design and manufacture a perfect sandwich, and you will become an expert Sandwich Engineer! This is the 5th part of the series, "Sandwich Engineering".

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Sandwich Engineering - Chapter 4

Within a few years, Sandwich Engineering will become the next powerhouse of technological innovation. Learn how to make a sandwich now, or you will miss this great opportunity to change the world through creativity and collaboration!

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Sandwich Engineering - Chapter 3

Sandwich Engineering will be the ultimate game-changer in this new era of tech innovation. In this article, we will introduce you to the semantics of a gourmet sandwich and how its method of taste analytics will revolutionize the way we provide our shareholders with cutting-edge enterprise solutions!

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Sandwich Engineering - Chapter 2

The future of tech innovation belongs to sandwiches. This article introduces you to Sandwich Engineering - the study of the world's most underrated next-gen technology which will redefine the way we live!

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Sandwich Engineering - Chapter 1

How to design and implement the most perfect sandwich we can ever imagine? This is a quick introduction to the study of Sandwich Engineering.