Sign up

Fabien Sanglard

Not verified No WebSub updates No webmention support Not yet validated

Chronicles of software wizardry

Public lists
davewiner/hackerNewsStars
Fetched

Fabien Sanglard
Text

My agent.md to improve LLM-assisted code quality

Fabien Sanglard
Text

Quake Shareware, a CD-ROM just a little too full

Fabien Sanglard
Text

Jurassic Park computers in excruciating detail

Fabien Sanglard
Text

A dock that finally wakes up reliably

Fabien Sanglard
Text

Don't you mean extinct?

Fabien Sanglard
Text

A dock that finally wakes up reliably

Fabien Sanglard
Text

Don't you mean extinct?

Fabien Sanglard
Text

My favorite keyboards

Fabien Sanglard
Text

The art and engineering of Silpheed

Fabien Sanglard
Text

The art and engineering of Silpheed

Fabien Sanglard
Text

Magic the Gathering format: Fun 40

Fabien Sanglard
Text

How Michael Abrash doubled Quake framerate

Fabien Sanglard
Text

Let's compile Quake like it's 1997!

Fabien Sanglard
Text

Is QSpy still cool? Let's play QuakeWorld!

Fabien Sanglard
Text

Building a 1997 Quake PC: Benchmarking GLquake

Fabien Sanglard
Text

Building a 1997 Quake PC: Benchmarking Vquake

Fabien Sanglard
Text

Building a 1997 Quake PC: Benchmarking Quake

Fabien Sanglard
Text

Building a 1997 Quake PC!

Fabien Sanglard
Text

Why WinQuake exists and how it works

Fabien Sanglard
Text

Quake Engine Indicators

Fabien Sanglard
Text

How quake.exe got its TCP/IP stack

Fabien Sanglard
Text

Building my childhood dream PC

Fabien Sanglard
Text

Why fastDoom is fast

Fabien Sanglard
Text

Watching sunsets

Fabien Sanglard
Text

SNES: Sprites and backgrounds rendering

Fabien Sanglard
Text

How the SNES Graphics System works

Fabien Sanglard
Text

Carving the Super Nintendo Video System

Fabien Sanglard
Text

Inside the Super Nintendo cartridges

Fabien Sanglard
Text

The evolution of the Super Nintendo motherboard

Fabien Sanglard
Text

The hearts of the Super Nintendo